Crossover analysis

Where does the GPU start winning?

A crossover point is the input size at which the GPU implementation becomes faster than the best CPU implementation. Below the crossover, the CPU wins because kernel-launch overhead and host↔device memory transfer cost more than the actual computation. Above it, raw parallelism dominates.

The crossover point is the single most useful number for deciding whether to port a workload to the GPU at all.

At a glance

Crossover summary

< 512
Mandelbrot crossover
GPU wins across the entire measured range
~5M
Dot product crossover
Optimized GPU overtakes 8-core OpenMP
~256
Heat equation crossover
Tiled GPU pulls ahead at 512×512 and never looks back
Embarrassingly parallel

Mandelbrot Set

CPU wins until
never
Crossover at
< 512

Mandelbrot has no crossover in our measured range — the GPU wins from the first data point. To see a CPU win you would need to drop below ~256×256, where kernel-launch overhead dominates.

Reduction

Dot Product

CPU wins until
~1M
Crossover at
~5M

Below ~1M elements the single-threaded CPU is actually competitive — host↔device transfer eats the GPU advantage. The naive GPU kernel only catches OpenMP around 10M elements; the optimized kernel crosses earlier, around 5M.

Stencil / nearest-neighbor

Heat Equation (2D Stencil)

CPU wins until
~256
Crossover at
~256

The stencil hands the GPU a clear win once the grid hits 512×512. At 256×256 OpenMP is within 1.5× of the naive GPU because the working set fits comfortably in L2.

Takeaway

Three rules of thumb

Not every workload is worth porting. The crossover analysis gives a practical filter.

  1. 01

    Embarrassingly parallel: port it

    If your problem looks like Mandelbrot — independent threads, no shared state — the GPU wins at almost every size. The launch overhead is the only floor.

  2. 02

    Reductions: only at scale

    The dot-product crossover sits in the millions of elements. Below that, the transfer cost dominates and you are better off on a multi-core CPU.

  3. 03

    Stencils: optimize before you compare

    A naive stencil kernel looks unimpressive. Shared-memory tiling is what separates a 3× speedup from a 30× speedup — measure the optimized version when deciding whether to port.